Itinerr - Mobile App design

Design and research for a travel app that inspires, helps create and share itineraries.

ITINERR

Overview

Itinerr is a mobile application designed to help people to get travel inspiration, create itineraries and share itineraries with their friends.

Role

Product Designer

User Research, Visual Design, Prototyping & Testing

Tools

Figma, InVision, Miro

Project time

3 weeks

My Process:    1. Research & Discover    2. Define & Ideate    3. Prototyping & Testing

1. RESEARCH & DISCOVER

USER RESEARCH AND UNDERSTANDING THE PROBLEM

7 interviews over the phone & 35 user surveys

I started my user research process by creating a user interview plan. Once that was done, I conducted user interviews for people who travel more than once a year regularly. The people I interviewed, were between the ages of 26-31 and the questions were about their travel habits. I also created a Google survey and got 35 responses back.

My user interview had 15 questions and some of the questions for the interviews were:

  1. First, could you tell me a bit about yourself? (What do you do for a living and where do you live)
  2. What are the main reasons why you travel? (Work, vacation, family etc.)
  3. Where do you search for information about the destination you are going to?
  4. Do you like to plan the itineraries for the trips beforehand and if so why?
  5. What has been the most frustrating thing about planning a trip and why?

My Google Survey had 10 questions and some of the questions were:

  1. How often do you travel?
  2. Describe how you typically plan your itinerary.
  3. Do you typically travel alone or with someone?
  4. What tools do you use when you plan an itinerary?
  5. Where do you get the most of your travel inspiration from?

Based on the data gathered from the user interviews and the survey, I discovered that all the participants felt that creating an itinerary is very important before travelling to ease stress.

  • Individuals sometimes find it hard to find travel inspiration and they mainly use apps like Instagram or travel blogs for that.
  • Individuals often use apps like Note to plan their travels and share their travel plans with friends.
  • Based on the surveys, over 90% of the participants would like to use a mobile app to plan itineraries.
  • 95% of the participants always plan at least a rough itinerary for their trip before travelling.
  • 98% of the participants travel with someone and they feel that planning an itinerary is even more important.
  • Most people plan itineraries but they would hope there was a better app to use where they can also easily share their travel plans with friends or family.

Problem

  1. People find it hard to get travel inspiration and decide what to do on a vacation, especially if the time is limited.
  2. People find it hard to plan itineraries because there is so much information out there. They also struggle to find authentic experiences.

Solution

To create an app that's a social media platform for travelling. People can search for other users itineraries around the world and get inspired. The app also allows users to create their travel itineraries and share them with friends and family.

2. DEFINE & SYNTHESIZE

EMPHASIZING THE USER

After the user research, I concentrated on emphasizing with a user and created and empathy map that would later help me with creating a user person.

Empathy Map

After my empathy map was done, I focused on creating a user persona based on my findings from the user research.

User Persona - Anna

Motivations:

  • New experiences
  • Get a break from Monday - Friday lifestyle
  • Meeting new people
  • Create itineraries efficiently

Pain Points:

  • Feeling stressed if no itinerary
  • Not enough time at the destination
  • Sometimes hard to find authentic experiences
  • Hard to plan an itinerary if travelling with someone

Based on these finding, I decided to concentrate on two main pain points:

  1. Have an app where a user can get all the travel inspiration from one place
  2. Have an app where a user can easily share the travel plans with friends and family.

USER SCENARIO

In next phase, I wanted to do a User scenario that describes  realistic situations relevant to my design of a solution. By creating a User scenario, I wanted to ensure that teams can appreciate user interactions in context, helping them to understand the practical needs and behaviors of users. I especially wanted to explore and explain motivations for my user's needs and behaviors.

User Scenario

IDEATION

After finishing the initial emphasizing phase, I did some market research on competitors to investigate what’s currently out there for different types of travel apps and take inspiration from some features I liked about each app. I analyzed onboarding and features for each of the apps and conducted a SWOT analysis.

The companies I analyzed were some already existing itinerary apps:

  1. Wanderlog
  2. TripIt
  3. Tripsy

Wanderlog - Competitor analysis

After completing a competitor analysis on three different already existing itinerary apps, I had a brainstorming session with my colleagues and I conducted a dot voting for different itinerary app features to get new ideas and to see which ones were the most popular. After the brainstorming session, I moved on to creating a Priority Matrix for different app features.

After competitor analysis, I moved onto sketching the first user flows - I especially concentrated on two different flows:

  1. Onboarding process
  2. Creating an itinerary

Initial Task Flows and User Flow

Based on the feedback I received, I slightly adjusted the user flow and added for example an option to use Google and Facebook for an onboarding process.

After I had created my user flows, it was time for the first sketches of the app.

  1. PROTOTYPING

LOW-FI

For the LOW-FI version I used the basic pen and paper to sketch some ideas for the App, concentrating on onboarding and creating an itinerary. I kept my User Persona Anna in mind the whole time and tried to apply the information from the user research to my design.

LOW-FI Sketches

Throughout this whole process, I kept iterating constantly and received some initial feedback for my paper sketches. As a result of that, I did some changes and added for example more "back" buttons to my design.

MID-FI

Once the paper sketches were completed, I started to work on a MID-FI prototype on Figma. I created the screens following my User Flow and made them clickable so I could run some user tests on them and make changes if needed.

MID-FI prototyping in Figma

USER TESTING

After I had finished the mid-fi prototypes, I ran 10 user tests on them - all the participants had 3 tasks to complete:

  1. Create an account using Facebook
  2. Create a new itinerary for a trip to Helsinki, Finland
  3. Add Helsinki zoo to the itinerary

Each user test was conducted via zoom and screen recorded (with participants' permission). The main feedback was that creating a new itinerary took too many "clicks" to complete so on my final high-fi version I was mainly working on that part besides the visual design.